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Bloodstained: Ritual of the Night - Darker (Fixed)

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[For ReShade - Added by pyide] Tried to get rid of the washed out / overbright look and add some more ambience. This fixed preset includes Eye Adaption to go with the Fake HDR so the details in some of the already 'darker' sections of the game like the opening ship aren't completely blacked out, you should be able to see some backgrounds a little better. Enemies in those areas should pop a bit more, too. Overall the brightness / darkness levels should more consistent. Bloom method has also been changed to a less obvious PPFX, but go ahead and disable it (I have been keeping it off) or switch back to the MagicBloom technique if you prefer either. If you're seeing what looks like film grain noise, disable Reflective Bumpmapping and try reinstalling ReShade. I've seen it break occasionally.

Mad Max - Blue world / More colors

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[For ReShade - Added by AfsDon] Shaders used: Dither Filmic Sharpen Color Filter Vibrance FIRST GET COLOR FILTER FROM HERE https://reshade.me/forum/shader-presentation/2706-shaders-by-ioxa-for-reshade-3-0 Then move the colorfilter.fx file to X:\Mad Max\reshade-shaders\Shaders If the folder isn't there then install reshade first and you're good to go! I forgot to turn on filmic sharpen in some screenshots so they may look a bit blurry.

F.E.A.R 3 - Jetseb config

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[For ReShade - Added by jetseb] Hi, I'm currently finishing my old games. I would like to take this opportunity to share my improvements with you! On this one, I rethought the colors for a more cinematic horror movie effect! first, after installing the latest version of reshade, download my custom reshade file here: https://mega.nz/#F!S64WiaBI!7q7evTVUkm_QlZYx7lqYag Then download my settings from this site, rename the file as you want.ini and put them back in the folder of your game. Disable ingame AA and enjoy. optionnal Filmgrain and Border can be activated by "-" ingame Screenshots best viewed in fullscreen mode! Don't hesitate to tell me what you think about it ;)

Fallout 4 - A gloomy mimic of good ol' Fallouts

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[For ReShade - Added by Arkenius] I've made it for myself. Felt making settlements should feel like I am restoring them for ugly, hungry people in the post-apocalyptic world. I thought it would be good to try to not over-desaturate nor make game too dark, but keep the change of game's atmopshere in respect to the original Fallout 4 concept arts. Recommended to play with fallout 1/2 ambient music mod, but you can do whatever you prefer. Also, nights can feel a bit darker than they were in vanilla. It's because sky isn't blue now, but grayish. Enjoy, if you like the preset. Ofc, preset doesn't always feel awesome, but it doesn't ruin text, HUD colors and gamma is still fine. At times, original game feels how to say ...drastically oversaturated plus without a hint on shadows, everything is filled with grey color while I wanted ~real lights and shadows. Disabling CL (character light) is really recommended.

Bloodstained: Ritual of the Night - Silver moon

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[For ReShade - Added by Gerald767]

My Friend Pedro - Jetseb config

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[For ReShade - Added by jetseb] Hi, just a new palette of colors less techno pink and more creepy! first, after installing the latest version of reshade, download my custom lut.png file here: https://mega.nz/#F!K3gniQqI!g1Bg8XebbtZA90oagjXW4g put it in your texture folder then download my setting from this site, rename the file as you want.ini and put them back in the folder of your game.

SCUM - SCUMokles (SCUM ReShade)

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[For ReShade - Added by Faustus] SCUMokles is a Preset Pack for ReShade optimized for SCUM, that comes with 12 different Presets optimized for sharper Textures, appealing Colors and additional Effects that enhances an visual appealing Game to an Artwork. Content -12 Presets for both MP and SP -90 hand picked quality Shaders -Custom HUD masking -Easy to use LUT Preset with more then -80 custom color lookup Tables as quick Setup [quote]Download and further Information Please visit: https://steamcommunity.com/sharedfiles/filedetails/?id=1761126098 Likes and Comments are welcome ;) [/quote] How to Install? At first you need to download the newest Version of ReShade from the official Website: https://reshade.me/ SCUMokles.rar (MEGA) https://mega.nz/#!PSIzGIjL!4po099V9GVz0n4bnLzWYj7QTY3nRj7wQfA5AptilXDU Copy the Contents of SCUMokles into \Steam\steamapps\common\SCUM\SCUM\Binaries\Win64\ Then Install ReShade with the .exe File you have downloaded from the official Website and follow the Insctuctions below. (Open in new TAB) https://steamuserimages-a.akamaihd.net/ugc/793110609123196257/694295BBAF5F02A205EE7312F88DD3BA081A4509/ In order to install ReShade you have to choose the SCUM.exe File in \Win64\. Otherwise it won't work. Now, start SCUM.exe from \Win64\ When starting the Game you should see the ReShade-UI loading the Shaders. You can now open the ReShade UI with Shift+F2, Pos1 or NUM Key - Depending on your Keyboard. At the Top of the Screen you can Navigate into \Presets\ and choose the SP or MP Folder. You can always switch this folder and use the arrow Key or Dropdown Menu to change between Presets.

X3:Terran Conflict - Glowworm for Litcube's Universe

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[For ReShade - Added by OatmealMu] For installation instructions and release notes refer to the following link: https://www.nexusmods.com/x3terranconflict/mods/107

Jurassic World Evolution - JP 1993 Cinematic preset

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[For ReShade - Added by SebastianPetersson] Attempting to recreate the look of the original movie. Change the game brightness so that you barely se the darkest logo. Reshade 2.4.1

Sega Rally Revo - Sega Rally revo

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[For ReShade - Added by DCeric] Added SSAA, more sharpness and better color. It looks stunning almost realistic. Download rename the .txt to .ini and open with ReShade. DPX,Clarity,Mode3,SMAA

Devil May Cry 5 - For the Devils who Never Cry -DDark

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[For ReShade - Added by dedicateddark] I give the game colour while not balancing the tone so there is neither a blue nor a green tint which comes with different areas. All the while not over-correcting contrast. Took me a while. It's set up for my monitor, increase or decrease the 'colorfulness' depending on preference.

The Sinking City - Grim Cinematic City

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[For ReShade - Added by manakaiser] Dark, Atmospheric, Cinematic. As the game should have looked in the first place. Might be relatively performance heavy on Lower Rigs. Install reshade 4.2+ in The Sinking City\TSCGame\Binaries\Win64 Folder (Chose TSCGame-Win64-Shipping.exe When installing) Choose dx10 Choose to install shaders and select all Rename preset ending from .txt to .ini and copy it into The Sinking City\TSCGame\Binaries\Win64 Folder Run game, select the preset (after copmpleting the initial tutorial) *optional* Uncheck Film grain 2 if its too much for you, Im aware that this ia a very subjective thing and some dont like it but personally I feel like it works well with the games atmosphere and the presets tone. PS: The Comparision screenshot is just different "zoom" levels because I moved the chamera and player slightly ingame between taking the 2 shots, the preset doesnt apply any zoom or fishlens effect, sorry about the bad ss but it gives a rough estimate what to expect. Hope some like it; Enjoy!

Shelter - Level 1

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[For ReShade - Added by Lieutenant_Raepfist] My lady and I worked together to remove the game's thick fog filters. Sure they aren't perfect, but it was the best we could do without using extremely hardware intensive effects. If you don't like our presets, feel free to use them as baselines to create your own presets. We did this for fun and to improve the appearance of the game in our eyes. The only effects you will need are tonemap.fx and curves.fx.

Shelter - Level 2

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[For ReShade - Added by Lieutenant_Raepfist] My lady and I worked together to remove the game's thick fog filters. Sure they aren't perfect, but it was the best we could do without using extremely hardware intensive effects. If you don't like our presets, feel free to use them as baselines to create your own. We did this for fun, and to improve the appearance of the game in our eyes. The only effects you will need are tonemap.fx and curves.fx. This was created with Version 4.3.0.

Shelter - Level 3

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[For ReShade - Added by Lieutenant_Raepfist] My lady and I worked together to remove the game's thick fog filters. Sure they aren't perfect, but it was the best we could do without using extremely hardware intensive effects. If you don't like our presets, feel free to use them as baselines to create your own. We did this for fun, and to improve the appearance of the game in our eyes. The only effects you will need are tonemap.fx and curves.fx. This was created with Version 4.3.0.

Shelter - Level 4

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[For ReShade - Added by Lieutenant_Raepfist] My lady and I worked together to remove the game's thick fog filters. Sure they aren't perfect, but it was the best we could do without using extremely hardware intensive effects. If you don't like our presets, feel free to use them as baselines to create your own. We did this for fun, and to improve the appearance of the game in our eyes. The only effects you will need are tonemap.fx and curves.fx. This was created with Version 4.3.0.

Shelter - Level 4 Alternative

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[For ReShade - Added by Lieutenant_Raepfist] My lady and I worked together to remove the game's thick fog filters. Sure they aren't perfect, but it was the best we could do without using extremely hardware intensive effects. If you don't like our presets, feel free to use them as baselines to create your own. We did this for fun, and to improve the appearance of the game in our eyes. The only effects you will need are tonemap.fx and curves.fx. This was created with Version 4.3.0.

Shelter - Level 5

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[For ReShade - Added by Lieutenant_Raepfist] My lady and I worked together to remove the game's thick fog filters. Sure they aren't perfect, but it was the best we could do without using extremely hardware intensive effects. If you don't like our presets, feel free to use them as baselines to create your own. We did this for fun, and to improve the appearance of the game in our eyes. The only effects you will need are tonemap.fx and curves.fx. This was created with Version 4.3.0.

The Sinking City - The Sinking City Estilo realistico

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[For ReShade - Added by 6884] Preset de reshade Version 4.3.0 https://reshade.me Directorio: The Sinking City\TSCGame\Binaries\Win64

Singularity - NaturalZ

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[For ReShade - Added by brazzjazz]
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