[For ReShade - Added by fouronenine14]
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Medal of Honor Warfighter - Realistic 2021 Graphics!
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The Elder Scrolls V: Skyrim Special Edition - Better Graphics
[For ReShade - Added by DanSherwind] Hope you'll like this.
https://reshade.me/
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NEEDED MODS:
https://www.nexusmods.com/skyrimspecialedition/mods/844
https://www.nexusmods.com/skyrimspecialedition/mods/2154
https://www.nexusmods.com/skyrimspecialedition/mods/2187
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ADDITIONAL BUT SUGGESTED MOD:
https://www.nexusmods.com/skyrimspecialedition/mods/2347
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Layers of Fear 2 - A Less Washed Out LOF 2
[For ReShade - Added by airo24] Added some colour and sharpening to the game, also "fixed" the lighting so it's more realistic looking but still creepy enough to be called Layers of Fear.
Effects used:
[b]Adaptive Sharpening[/b]
[b]AMD FidelityFX Contrast Adaptive Sharpening CAS[/b]
[b]Colourfulness[/b]
[b]Curves[/b]
[b]Levels[/b]
Install instructions:
1. Install Reshade (Latest) from the reshade site.
2. Download my preset either from here or from my GOOGLE Drive: https://drive.google.com/file/d/1fZQvTuUUm-6ao-RDQbuduiyfEXLbN86z/view?usp=sharing
3. If you download it from this site you'll want to rename the extension from .txt to .ini for ReShade to read it.
Then just put the preset file into the same location you installed reshade to.
1-2 FPS lost while playing with this Preset.
P.S The Lens flare effect you see in the screenshots, I disabled it because it was too strong and I couldn't make it look good.
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Phantasy Star Online 2 - AskNewbie's preset for screenshots
[For ReShade - Added by AskNewbie] For screenshots and taking wonderful pictures whether alone or with friends in PSO
/Stuff inside the red circle [first screenshot with settings] is usually turned off during gameplay and only on when taking screenshots - Adjust to your liking
Inspiration/Credit
https://www.youtube.com/watch?v=Dq8NJtaHGHg&t=92s
Check out their latest shader video for helpful insights!
Check out the first screenshot with the settings for some information!
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Apex Legends - はるのツイキャス
[For SweetFX 2.0 - Added by harunikki]
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Everybody's Gone to the Rapture - RTGI NEXT
[For ReShade - Added by Narcoshade] RTGI NEXT, for Everybody’s Gone to the Rapture, Reshade Version 4.9.1 and higher.
On Nexus Mods: https://www.nexusmods.com//mods/1/&game_id=3868
(The link must first be unlocked on Nexus, as the game does not yet exist in the database there.)
Do you already enjoy Everybody’s Gone to the Rapture with RTGI? No?
Then RTGI NEXT is just right for you. I think the pictures speak for themselves.
ATTENTION!!
You Need Marty McFly's RTGI Shader.
https://www.patreon.com/mcflypg
1) Install Reshade in the folder *Everybody's Gone to the Rapture\Bin64*
as DirectX 11.(Download all shaders, then you can't go wrong.).
2) Extract all files from the *EGTTR RTGI NEXT.7z* into the root folder
*Everybody's Gone to the Rapture*(Overwrite existing files).
3) Start the game and set all *Global Preprocessor Definitions* to zero.
In the Directx 11 tab, disable "Copy depth buffer before clear operation",
for the depth buffer access.(it should be activated)
4) Now choose a preset that you like, and get enough to nibble on....Have Fun.
Attention!!
For better Performance, edit these entries in the System.cfg,
when you are done don't forget to save.
sys_budget_videomem= ◄The amount of your Graphics Card RAM.
sys_budget_sysmem= ◄The amount of your System RAM.
sys_streaming_cpu= ◄The number of your Processor Cores
r_TexturesStreamPoolSize= ◄The r_TexturesStreamPoolSize based on you Graphics Card Memory
256 for 2GB or Less, 512 for upto 3GB, 1024 for upto 4GB, 2048 for upto 6Gb. If you have over 6GB you can run 4096.
(Please don't play around with the other entries,
I had to deactivate some things in the engine so that it would harmonize with Reshade.)
Preset List:
EGTTR RTGI NEXT v1.ini
EGTTR RTGI NEXT v1 Filmic.ini (16/9 Letterbox+Vignette)
EGTTR RTGI NEXT v2.ini
EGTTR RTGI NEXT v2 Filmic.ini (16/9 Letterbox+Vignette)
Download: Microsoft OneDrive
(Preset + Lut + Cryengine Config File)
Download Link: In The SweetFX_Settings.TXT (Press Download Preset) ;)
If you like the preset, I'm happy about nice words. :)
PLS Like my Facebook Page :)
https://www.facebook.com/Narcoshade-108237733987467/?mod
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Mass Effect Legendary Edition - PhotorealisticMassEffectLE
[For ReShade - Added by Chavolatra] This mod is based on reshade and use lot of effects for more beautiful gaming
Reshade 4.9.1
SMART_Sharp
Prod80_Bloom
qUINT_lightroom
Patreon with Direct Download Link:
https://www.patreon.com/AwesomeMods
Download preset and reshade mod:
http://awesomemods.epizy.com/Mods/Mods_M/MassEffectLE1/PhotorealisticMassEffectLE/PhotorealisticMassEffectLE.html
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Dungeons & Dragons: Dark Alliance - Don't Download (mistake)
[For ReShade - Added by fouronenine14]
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Dungeons & Dragons: Dark Alliance - Dark Realistic Graphics
[For ReShade - Added by fouronenine14]
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Empire at war forces of corruption - Empire 2.0
[For ReShade - Added by Keimpe] With some shaders lightning effect and sharpening. This game is actually pretty decent. The original had a blur and smeared look. I hope that planets and ships will look sharply and interesting.
What blew my own mind was what the effects did to Slave 1. :D
Type Q for the effects that are applied.
Type H to switch between effects on/off.
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Naval Action - Natural Lighting RTGI
[For ReShade - Added by RoyTT] This preset is made to be used with Pascal's RTGI Shader.
Link: https://www.patreon.com/mcflypg
But works fine without it! :)
Shaders Used:
-AdaptiveSharpen (Sharper Image)
-RTGlobalIlluminationCS (RTGI)
-Colourfulness (More Colours)
-Tint (Blue tint)
-Prod80_03_FilmicTonemap (Brighter Image)
-Tonemap (More Gamma)
-DPX (Turn off for a overall darker image)
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Blade of Darkness - natural small touches
[For ReShade - Added by Fon-Sohn] The textures are a little less blurry. The AA issue has been fixed and a slight mxao shading has been created.
mods used;
- BODloader
- Upscale Textures x4 - Maps
- Upscale Texture x4 - 3DObjs
- Upscale Texture x4 - 3DChars
- FogFix
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SCARLET NEXUS - Realistic Color
[For ReShade - Added by fouronenine14]
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SCARLET NEXUS - Realistic Color
[For ReShade - Added by fouronenine14]
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Legend of Mana HD Remaster - fixed those ugly sprites.
[For ReShade - Added by Chosen_Tyrant] Was created using 4k fullscreen.
I started by adding a little sharpness to the whole image, then blended everything on top of that and added some CA to blend the sprites close to a crt blending effect, which is what makes sprites look as intended.
After the blending, I added more sharpness on top of that, and then some bloom which also helps blending the pixels and gives off a faint soft glow like a crt screen would.
The result is a sharper image, with more detail in the backgrounds while also blending the sprites to look not only as intended, but as intended in a much sharper way suitable to 4k.
Reshade saved my sprites.
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SCARLET NEXUS - Plexy Nexy
[For ReShade - Added by Karda222] [b]If you want higher resolution ingame like in the screenshots, copy paste this in your Engine.ini overwriting everything inside.
Which is located in: C:\Users\USER NAME\AppData\Local\ScarletNexus\Saved\Config\WindowsNoEditor[/b]
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../ScarletNexus/Plugins/Marketplace/PivotTool/Content
Paths=../../../ScarletNexus/Plugins/Marketplace/MORT/Content
Paths=../../../ScarletNexus/Plugins/REDAnimationNode/Content
Paths=../../../ScarletNexus/Plugins/Marketplace/HorizonUIPlugin/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../ScarletNexus/Plugins/Marketplace/PTMTool/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../ScarletNexus/Plugins/Marketplace/DragonIK/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/Tests/RuntimeTests/Content
Paths=../../../ScarletNexus/Plugins/Marketplace/RMAFoliageTools/Content
Paths=../../../ScarletNexus/Plugins/Marketplace/VertexAnimToolset/Content
Paths=../../../Engine/Plugins/Editor/MeshEditor/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Experimental/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Enterprise/StaticMeshEditorExtension/Content
Paths=../../../Engine/Plugins/Enterprise/DataprepEditor/Content
Paths=../../../ScarletNexus/Plugins/SimpleController/Content
Paths=../../../ScarletNexus/Plugins/CosmosWebApi/Content
Paths=../../../ScarletNexus/Plugins/NetCommon/Content
Paths=../../../ScarletNexus/Plugins/MICRep/Content
Paths=../../../ScarletNexus/Plugins/REDRuntime/Content
Paths=../../../ScarletNexus/Plugins/Runtime/CriWare/CriWare/Content
Paths=../../../ScarletNexus/Plugins/SASCableAnim/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
[SystemSettings]
r.ScreenPercentage=200 ; slight natural AA, game default = 100
r.Filter.SizeScale=2 ; double sample count for bloom/DoF, game default = 1
r.LightFunctionQuality=5 ; use highest light function quality, game default = 1
r.MaxAnisotropy=16 ; use 16x AF, game default = 8
r.Tonemapper.Sharpen=0.5 ; sharpens the image slightly (try 1 for even sharper image and see which you prefer), game default = 0
r.Streaming.MipBias=-3 ; always use best mips, default = 0
r.MipMapLodBias=-3 ; always use best mips, default = 0
r.SSS.HalfRes=0 ; use full resolution for SSS, default = 1
r.EmitterSpawnRateScale=2 ; increase emitter (fog/smoke) spawn rate, default = 1
r.ViewDistanceScale=5 ; makes viewable & LOD distance of objects 3x, less pop-in of things, game default = 1
r.StaticMeshLODDistanceScale=5 ; increase static mesh LOD distances, lower = larger distance. game default = 1
foliage.LODDistanceScale=5 ; increase grass LOD distance, not much perf impact. game default = 1
r.SkeletalMeshLODBias=-2 ; increase character LOD distances. game default = 0
r.MinScreenRadiusForLights=0.015 ; game culls lights based on their size on the screen, lower the culling size so that more lights can stay onscreen. game default = 0.03
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True
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Need for Speed: Porsche Unleashed - Autumn Unleashed
[For ReShade - Added by deton24] Made with Reshade 4.5.4 with stock shaders.
Didn't have much time for testing on different tracks yet.
Made with patches from PCGamingWiki, widescreen patches, and possibly dgVoodoo and Windows XP compatibility mode.
FPS on QHD decreased from 55 to ~33.
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Bayonetta - PhotorealisticBayonettaENB
[For Other - Added by Chavolatra] This mod is based on Enb and Reshade and use lot of effects for more beautiful gaming
ENBSeries(Shift+f12)
Bloom
Lens
AmbientOcclusion
DepthOfField
Adaptation
ColorCorrection
Patreon with Direct Download Link:
https://www.patreon.com/AwesomeMods
Download preset and enb+reshade mod:
http://awesomemods.epizy.com/Mods/Mods_B/Bayonetta/PhotorealisticBayonetta/PhotorealisticBayonetta.html
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CALL OF DUTY WORLD AT WAR - WORLD AT WAR restored
[For ReShade - Added by cookie2118] I wanted to make a preset to make the game "CALL OF DUTY: WORLD AT WAR" look a lot better.
Reshade 4.9.1:
LiftGammaGain
Tonemap
Vibrance
Levels
FilmicPass
AmbientLight
LUT
FilmGrain
LevelsPlus
Chromatic Aberration
Vigette
PPFX Bloom
PPFX SSDO
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Battlefield 5 - Battlefield 5
[For ReShade - Added by Badcompani24] Ultra réalistic
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